

After every action in Studio, such as dragging a part or inserting a new object, Studio automatically adds a new waypoint.

To give users the ability to undo and redo changes that a plugin makes, set waypoints using the ChangeHistoryService. If the user doesn't have anything selected, it creates the new script in ServerScriptService. The onNewScriptButtonClicked function checks if the user has anything selected and creates the new script as its child instead of inside ServerScriptService. To modify a plugin's behavior based on what the user has selected, use the Selection service. In the code for EmptyScriptAdder, the connecting function is onNewScriptButtonClicked.

To make the plugin execute code when a user clicks the toolbar button, connect a function to the button's PluginToolbarButton.Click event. In the code for EmptyScriptAdder, line 5 creates a new section in the toolbar named Custom Script Tools and line 8 creates a button named Create Empty Script. To add a button for your plugin to the Plugins tab of the Studio toolbar, use the Plugin:CreateToolbar() and PluginToolbar:CreateButton() methods. The Output window indicates that the plugin successfully saved and the plugin runs for the first time after you save it. If you are confused where the init script is, it maybe in different places.In the popup window, click Save to insert the plugin script into your local Plugins folder of the Studio installation. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. Other interesting things can be find in the core directory as well, like all the texture & graphics, some models and meshesh, shaders etc.Īnother way to view all of this is through this Github repo GitHub - MaximumADHD/Roblox-Client-Tracker: An automated repository that extracts and displays information about the current version of Roblox. The corescripts are located under ExtraContent>Scripts The plugins are under BuiltInPlugins and BuiltInStandalonePlugins, the files can simply be imported to studio by dragging them. (Last step) Now you are in the core directory. Right click that and press “Open file location”. Then an icon appears in the explorer which is named “Roblox Studio”. Right click it, and click “Open file location”. Type “Roblox Studio” in the to the windows space bar. One way of doing is is simply using your file system explorer. You can view the StandAlonePlugins, BuiltInStandalonePlugins, Luapackages and Corescripts.
